Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

最熱門影片(4/27 20:16)

  • M: グラブバッグ6(カテゴリー編)#29~#31

    M: グラブバッグ6(カテゴリー編)#29~#31

    カテゴリーM「Grab Bag」では、どんなネタが飛び出すかはお樂しみ!他のカテゴリーには當てはまらない話題にも觸れていきますが、話題の中心はやはりゲームです。ぜひチェックして、ご意見をお聞かせください![目次]0:00 オープニング0:11 M-29 何でも對戰ゲームに變える2:36 M-30 CRTディスプレイ7:27 M-31 岩田さん[再生リストM:Grab Bag]  

  • C: Planning & Game Design 3 (Category Compilation) #19~#26

    C: Planning & Game Design 3 (Category Compilation) #19~#26

    In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.[Index]

  • N: Game Concepts 3 (Category Compilation) #10~#12

    N: Game Concepts 3 (Category Compilation) #10~#12

    In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, Ive chosen to focus on th

  • F: Graphics 3 (Category Compilation) #14~#20

    F: Graphics 3 (Category Compilation) #14~#20

    In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.[Index]0:00

  • C: 企畫・ゲームデザイン4(カテゴリー編)#27~#30

    C: 企畫・ゲームデザイン4(カテゴリー編)#27~#30

    カテゴリーC:企畫とゲームデザインでは、ゲームのアイデアやメカニクスを考える際に考慮すべきトピックについて解説します。新しいゲームのコンセプトを考える際に、ぜひ參考にしてください。[目次]0:00 オープニング0:11 C-27 ゲーム内カットシーン3:11 C-28 クライマックスから始める5:58 C-29 初心者への配慮8:54 C-30 プレイヤーが與えてくれる時間を考慮する

  • M: Grab Bag 5 (Category Compilation) #25~#28

    M: Grab Bag 5 (Category Compilation) #25~#28

    In Category M: Grab Bag, you never know what youre going to get. Here, we delve into topics that dont quite fit neatly into the other categories—though the conversations still largely revolve around g

  • M: Grab Bag 4 (Category Compilation) #18~#24

    M: Grab Bag 4 (Category Compilation) #18~#24

    In Category M: Grab Bag, you never know what youre going to get. Here, we delve into topics that dont quite fit neatly into the other categories—though the conversations still largely revolve around g

  • B: Game Essence 4 (Category Compilation) #24~#29

    B: Game Essence 4 (Category Compilation) #24~#29

    In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.[Index]0:00 Opening0:11 B-24 Better Than Not Being Able

  • L: Marketing 2 (Category Compilation) #08~#09

    L: Marketing 2 (Category Compilation) #08~#09

    In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people dont know about it.[Index]0:00 Opening

  • M: Grab Bag 3 (Category Compilation) #15~#17

    M: Grab Bag 3 (Category Compilation) #15~#17

    In Category M: Grab Bag, you never know what youre going to get. Here, we delve into topics that dont quite fit neatly into the other categories—though the conversations still largely revolve around g